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Exporting a Mesh to a File Exporting a mesh can be done in one of two ways: Through the V-Ray Object Toolbar, or through the Extension Context menu. To create a proxy through the Button bar, select the group or component you want to export. The icon will remain inactive until an object in the scene is selected. When you select a group or component in the scene the Export Proxy button will become active: Click the Export Proxy Icon to open the Export Proxy window. File Path – The name of the file. The file will be saved in a custom folder, specified by pressing the Save File icon on the right. Preview type – Chooses the method for generating the proxy preview: Face Skipping (very fast) – The fastest preview method.
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Refined Clustering (quality) – Slightly slower, but generates a more precise preview mesh. Vertex Clustering (fast) – This method is fast and generates a fairly precise preview mesh.
Faces in Preview – Specifies how many faces are going to be used to show a preview of the proxy in the viewport. Overwrite Existing File – When enabled, V-Ray will automatically overwrite any existing vrmesh files. Replace Object with Proxy – Enables the original meshes to automatically replace their proxy versions. Export – Exports the.vrmesh file to the specified folder. Importing a V-Ray Proxy To import a V-Ray mesh, click the 'Import V-Ray Proxy' button and choose a. Vrmesh file from your computer. Once loaded into the scene you will need to re-apply materials through the material editor.
Vrmesh files do not save specific material information. You must save and reload the materials manually, or save the proxy file inside a SketchUp file for later use as a component. Right-clicking the Import V-Ray Proxy button also gives you the option to load a.vrscene file. Basic Parameters Main Parameters File – Specifies the proxy file. Preview Type – Specifies the viewport preview mode.
This does not affect the final render. Proxy Preview – Portions of the mesh will be previewed in the viewport with some faces hidden. Whole Mesh – The entire mesh will be previewed in the viewport. Bounding Box – Previews are shown as bounding boxes. Point (Origin) – Previews the mesh as a bounding box outline with its own point of origin and axes indicators.
Custom Preview – This option allows for changing the proxy file without affecting/updating the preview geometry. Proxies in existing projects will be loaded with the Custom Preview enabled by default making sure that no custom user preview geometry gets deleted by the automatic updat e. Be aware that depending on the V-Ray proxy object detail, using the preview type Whole Mesh can put substantial load on your system. Animation Parameters Enabled ( ) – Turns the Animation on and off. Offset – Offsets the beginning of the animation by the given number of frames. You can use positive as well as negative values here.